"Klimaspiel findet Stadt" is an educational game that puts students in charge of the political and urban development of Linz. By building and upgrading infrastructure—such as transport networks and industrial sites—players strive to reach a state of climate neutrality. The game challenges students to balance financial resources, CO2 targets, and public support, which they gain by using public transit. It is a hands-on tool for understanding the political hurdles and strategic planning necessary for a sustainable future.
The AI Fotostudio project aims to develop an AI-based solution for the automated creation of high-quality, contextualized product visualizations.
ELEVATEᶜᵉᵉ is an interactive platform designed to visualize the Central European hydrogen network. It maps the value chain from production to end-user, connecting assets and organizations on a digital interface. By showcasing specific development stages for the scenario years 2028, 2030, and 2035, it provides transparency for regional hydrogen infrastructure and supports stakeholders in the strategic planning of the energy transition.
The Intelligent Decision Engine (IDE) by Straion revolutionizes decision-making processes in software development through automation, knowledge management, and the integration of stakeholder feedback.
The research project M.O.V.E. (Modeling Orthoses for Vitality Enhancement) aims to digitize the field of orthopedics in the spirit of Industry 4.0. The goal is to develop a self-learning recommendation system that uses automated, patient-specific orthotic designs to achieve significant process automation in orthopedics through 3D printing.
A non-destructive digital augmentation of the traditional hammered dulcimer that enables per-note MIDI output without altering the instrument's acoustic structure or playability.
Innerhalb der Projektkooperation mit Doppel N Marketing GmbH wird an der Entwicklung einer innovativen Software geforscht, die mittels KI-Technologien die Verwaltung von Kommentaren auf Social Media Plattformen optimieren soll.
The BAMBI project combines drone technology and artificial intelligence to monitor wildlife and preserve biodiversity.
Biwas brings knowledge about the inland waterway transport systems to students in the format of gamified quizzes. Through playful visualizations students are rewarded when answering a question correctly with the goal of improving motivation and participation in education.
TEXtile EDGE Sensing: AI Optimization of Edge-based Textile Sensors
Ecopolis is a game-based educational platform that uses real-world urban data to teach teenagers about climate policy through interactive decision-making scenarios. It functions as both a classroom learning tool and a bridge for communication between young citizens and local political representatives.
Das Forschungsprojekt LOOP, in Zusammenarbeit mit der CALPANA business consulting GmbH, untersucht die Analyse von Risiken aus unstrukturierten Datenquellen wie Nachrichten und sozialen Medien.
RegioMealService addresses the challenge of providing healthy, affordable lunches for workers with short breaks by better coordinating regional meal delivery and restaurant capacity.
The Horse Railway project features an interactive multi-task table centered around an educational game that explores the history of the railway. Within the game, players take an active role by constructing tracks and carriages, assisting staff with cargo logistics, and answering quiz questions about the era’s operations. To encourage further exploration, various points of interest are highlighted across the digital map, allowing players to pause and learn more about specific historical landmarks. This hands-on approach connects the different tasks together, providing a clear and engaging overview of how the horse-drawn railway once functioned.
CATRINA – Courage AcTivation Research and INfluencing factors for taking Action – examines to what extent moral courage and moral courage behavior are influenced by gender and diversity-specific aspects and to what degree persuasive gaming concepts can influence moral courage behavior.
Spacehuddle is a web-based brainstorming tool developed by FH Upper Austria that allows groups to quickly collect, structure, and evaluate ideas from any device without a login. The platform features a flexible data concept that combines activities like categorization and quizzes with playful elements to move from brainstorming to results in just a few minutes.
Logistify is an educational augmented reality (AR) game about logistics and transportation that was developed in collaboration with the Logistikum in Steyr. Players learn about different means of transport, supply chains, the careful and efficient use of resources and about professions within the field of logistics.
Cognitor is a next-generation, open-source headless CMS built on a scalable microservice architecture and designed specifically for the demands of modern, AI-driven digital marketing.
Deep Quiz is an interactive quiz game using position tracking in to identify and locate people standing and moving in a room. The game uses a wall projection to show the question and answer options, and a floor projection on which the participants can choose an answer.
KIWi is an Austrian educational innovation project that brings high-quality, hands-on artificial intelligence (AI) education into classrooms from primary to secondary level.